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Blender Experiment 3, Animation

Another blender experiment, trying to focus a bit more on animation.
I'm not an animator at all but it's great to bring a bit of life to my creature, even if it's a bit janky

First one started as a speed sculpt but I really wanted to see how a translucent creature could look in motion, so I did some blendshape and a basic rig, I'm quite happy with the result.

The second one is a remake of a design I did a while ago to try to learn rigging (but I never rigged it) so this time I did an animation with it.

And a few bonus speedsculpt

Animation, wanted to play with transparent creature for a while

All the layer combined

Render test to see how it could look

Render test to see how it could look

Still from the animation

Still from the animation

Animation

Still from the animation, and some bonus camera angle

Still from the animation, and some bonus camera angle

Still from the animation, and some bonus camera angle

Still from the animation, and some bonus camera angle

Zbrush sculpt

Zbrush sculpt

Zbrush sculpt

Zbrush sculpt

Zbrush sculpt

Zbrush sculpt

Zbrush sculpt

Zbrush sculpt

World of warcraft player hands (no macro needed)

World of warcraft player hands (no macro needed)

Animation test

blender scene

blender scene

Little smaugust speedsculpt

Little smaugust speedsculpt

Little smaugust speedsculpt

Little smaugust speedsculpt

Sketch that inspired the translucent beast

Sketch that inspired the translucent beast